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AI Insights · Timothy · July 2024

Top 5 iOS Adventure Games in El Salvador Q2 2024

Explore the performance of the top 5 adventure games on iOS in El Salvador for Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 iOS Adventure Games in El Salvador Q2 2024

In the second quarter of 2024, the iOS adventure games market in El Salvador showcased notable performances from top titles. Here's a closer look at the trends in downloads, revenue, and weekly active users for the leading games in this category.

Genshin Impact

Genshin Impact saw a varied performance in Q2 2024. The game experienced its highest revenue of around $1.1K in the week of April 22, with other notable peaks at $805 and $646 in the weeks of April 29 and April 1, respectively. Downloads fluctuated, peaking at 105 in the week of June 3. Weekly active users remained relatively stable, ranging from around 2.9K to 3.3K, with a peak of 3.3K in the week of June 3.

Solo Leveling:Arise

Netmarble Corporation's Solo Leveling:Arise generated significant revenue at its launch, with $1.2K in the week of May 13. However, revenue saw a decline afterwards, reaching $115 in the final week of June. Downloads were highest at launch with 713 but dropped to just 4 by the end of the quarter. Weekly active users remained steady, hovering around 700 throughout the period.

Wuthering Waves

Wuthering Waves entered the market in May 2024 and saw an initial revenue spike of $857 in the week of May 20. The game had another notable revenue week at $806 in early June. Downloads were highest at launch with 911, but declined sharply to just 2 by the end of June. Active users also decreased from 840 in the launch week to 299 in the final week of June.

The Seven Deadly Sins

The Seven Deadly Sins had a mixed quarter. Revenue peaked at $456 in the week of May 27, with other notable weeks including $408 in early April and $246 in early June. Downloads were consistently low, peaking at 15 in mid-April. Weekly active users remained stable, around 30 to 40 users throughout the quarter.

Ragnarok Origin: ROO

Ragnarok Origin: ROO had a relatively modest performance. Revenue saw a peak of $223 in mid-May, with other weeks ranging between $41 and $205. Downloads were minimal, with a peak of just 10 in mid-June. Data on weekly active users was not available.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024